2012 Khronos Group
glDispatchCompute 3G
glDispatchCompute launch one or more compute work groups

## C Specification

void `glDispatchCompute` GLuint num_groups_x GLuint num_groups_y GLuint num_groups_z

## Parameters

num_groups_x

  The number of work groups to be launched in the X dimension.

num_groups_y

  The number of work groups to be launched in the Y dimension.

num_groups_z

  The number of work groups to be launched in the Z dimension.

## Description

`glDispatchCompute` launches one or more compute work groups. Each work group is processed by the active program object for the compute shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be dispatched in the X, Y and Z dimensions, respectively.

## Errors

`GL_INVALID_OPERATION` is generated if there is no active program for the compute shader stage.

`GL_INVALID_VALUE` is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group count for the corresponding dimension.

## Associated Gets

glGet with argument `GL_MAX_COMPUTE_WORK_GROUP_COUNT`

## See Also

glDispatchComputeIndirect.

## Copyright

Copyright 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.