2010 Khronos Group.
glMinSampleShading 3G
glMinSampleShading specifies minimum rate at which sample shaing takes place

## C Specification

void `glMinSampleShading` GLfloat value

## Parameters

value

  Specifies the rate at which samples are shaded within each covered pixel.

## Description

`glMinSampleShading` specifies the rate at which samples are shaded within a covered pixel. Sample-rate shading is enabled by calling glEnable with the parameter `GL_SAMPLE_SHADING`. If `GL_MULTISAMPLE` or `GL_SAMPLE_SHADING` is disabled, sample shading has no effect. Otherwise, an implementation must provide at least as many unique color values for each covered fragment as specified by value times samples where samples is the value of `GL_SAMPLES` for the current framebuffer. At least 1 sample for each covered fragment is generated.

A value of 1.0 indicates that each sample in the framebuffer should be indpendently shaded. A value of 0.0 effectively allows the GL to ignore sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each covered fragment. Which samples are shaded and the algorithm used to select that subset of the fragment's samples is implementation dependent.

## Notes

The type of the value parameter was changed from GLclampf to GLfloat. This change is transparent to user code and is described in detail on the removedTypes page.

## Errors

None.

## Associated Gets

glGet with argument `GL_MIN_SAMPLE_SHADING`.

glGet with argument `GL_SAMPLES`.

## See Also

removedTypes

## Copyright

Copyright 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.