2010 Khronos Group
glBindBufferBase 3G
glBindBufferBase bind a buffer object to an indexed buffer target

## C Specification

void `glBindBufferBase` GLenum target GLuint index GLuint buffer

## Parameters

target

  Specify the target of the bind operation. target must be either `GL_TRANSFORM_FEEDBACK_BUFFER` or `GL_UNIFORM_BUFFER`.

index

  Specify the index of the binding point within the array specified by target.

buffer

  The name of a buffer object to bind to the specified binding point.

## Description

`glBindBufferBase` binds the buffer object buffer to the binding point at index index of the array of targets specified by target. Each target represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBuffer. In addition to binding buffer to the indexed buffer binding target, `glBindBufferBase` also binds buffer to the generic buffer binding point specified by target.

## Notes

Calling `glBindBufferBase` is equivalent to calling glBindBufferRange with offset zero and size equal to the size of the buffer.

## Errors

`GL_INVALID_ENUM` is generated if target is not `GL_TRANSFORM_FEEDBACK_BUFFER` or `GL_UNIFORM_BUFFER`.

`GL_INVALID_VALUE` is generated if index is greater than or equal to the number of target-specific indexed binding points.

`GL_INVALID_VALUE` is generated if buffer does not have an associated data store, or if the size of that store is zero.

## See Also

glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferRange, glMapBuffer, glUnmapBuffer,

## Copyright

Copyright 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.