2010 Khronos Group
glDeleteFramebuffers 3G
glDeleteFramebuffers delete framebuffer objects

## C Specification

void `glDeleteFramebuffers` GLsizei n GLuint *framebuffers

## Parameters

n

  Specifies the number of framebuffer objects to be deleted.

framebuffers

  A pointer to an array containing n framebuffer objects to be deleted.

## Description

`glDeleteFramebuffers` deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets `GL_DRAW_FRAMEBUFFER` or `GL_READ_FRAMEBUFFER` is deleted, it is as though glBindFramebuffer had been executed with the corresponding target and framebuffer zero.

## Errors

`GL_INVALID_VALUE` is generated if n is negative.

## See Also

glGenFramebuffers, glBindFramebuffer, glCheckFramebufferStatus

## Copyright

Copyright 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.