1991-2006 Silicon Graphics, Inc.
glPrioritizeTextures 3G
glPrioritizeTextures set texture residence priority

## C Specification

void `glPrioritizeTextures` GLsizei n const GLuint * textures const GLclampf * priorities

## Parameters

n

  Specifies the number of textures to be prioritized.

textures

  Specifies an array containing the names of the textures to be prioritized.

priorities

  Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.

## Description

`glPrioritizeTextures` assigns the n texture priorities given in priorities to the n textures named in textures.

The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, `glPrioritizeTextures` allows applications to guide the GL implementation in determining which textures should be resident.

The priorities given in priorities are clamped to the range 0 1 before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used.

`glPrioritizeTextures` silently ignores attempts to prioritize texture 0 or any texture name that does not correspond to an existing texture.

`glPrioritizeTextures` does not require that any of the textures named by textures be bound to a texture target. glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture.

## Notes

`glPrioritizeTextures` is available only if the GL version is 1.1 or greater.

## Errors

`GL_INVALID_VALUE` is generated if n is negative.

`GL_INVALID_OPERATION` is generated if `glPrioritizeTextures` is executed between the execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGetTexParameter with parameter name `GL_TEXTURE_PRIORITY` retrieves the priority of a currently bound texture.

## See Also

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.