2010 Khronos Group
glDrawRangeElementsBaseVertex 3G
glDrawRangeElementsBaseVertex render primitives from array data with a per-element offset

## C Specification

void `glDrawRangeElementsBaseVertex` GLenum mode GLuint start GLuint end GLsizei count GLenum type GLvoid *indices GLint basevertex

## Parameters

mode

  Specifies what kind of primitives to render. Symbolic constants `GL_POINTS`, `GL_LINE_STRIP`, `GL_LINE_LOOP`, `GL_LINES`, `GL_TRIANGLE_STRIP`, `GL_TRIANGLE_FAN`, and `GL_TRIANGLES` are accepted.

start

  Specifies the minimum array index contained in indices.

end

  Specifies the maximum array index contained in indices.

count

  Specifies the number of elements to be rendered.

type

  Specifies the type of the values in indices. Must be one of `GL_UNSIGNED_BYTE`, `GL_UNSIGNED_SHORT`, or `GL_UNSIGNED_INT`.

indices

  Specifies a pointer to the location where the indices are stored.

basevertex

  Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.

## Description

`glDrawRangeElementsBaseVertex` is a restricted form of glDrawElementsBaseVertex. mode, start, end, count and basevertex match the corresponding arguments to glDrawElementsBaseVertex, with the additional constraint that all values in the array indices must lie between start and end, inclusive, prior to adding basevertex. Index values lying outside the range [start, end] are treated in the same way as glDrawElementsBaseVertex. The ith element transferred by the corresponding draw call will be taken from element indices[i] + basevertex of each enabled array. If the resulting value is larger than the maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative.

## Notes

`glDrawRangeElementsBaseVertex` is only supported if the GL version is 3.2 or greater, or if the `ARB_draw_elements_base_vertex` extension is supported.

## Errors

`GL_INVALID_ENUM` is generated if mode is not an accepted value.

`GL_INVALID_VALUE` is generated if count is negative.

`GL_INVALID_VALUE` is generated if end < start.

`GL_INVALID_OPERATION` is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.

`GL_INVALID_OPERATION` is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.

## See Also

glDrawElements, glDrawElementsBaseVertex, glDrawRangeElements, glDrawElementsInstanced, glDrawElementsInstancedBaseVertex

## Copyright

Copyright 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.